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Backgrounds and Environments

This is a collection of area and level design assets I've made that form complete enough scenes to show off my instincts for area design. Parallaxes, backgrounds, and rooms, with some exceptions for important detail props and tilesets.

A smog-choked junkyard, from NEON.

A smog-choked junkyard, from NEON.

A transitional area between junkyard and factory floor, from NEON.

A transitional area between junkyard and factory floor, from NEON.

A bustling automated factory floor, producing everything from robots to tools, from NEON.

A bustling automated factory floor, producing everything from robots to tools, from NEON.

A modular capsule living area for an artistic roboticist, from NEON. Buried into a cave wall for security against the caustic elements.

A modular capsule living area for an artistic roboticist, from NEON. Buried into a cave wall for security against the caustic elements.

A desert waste besieged by a parasitic fungal colony.
A limited palette experiment.

A desert waste besieged by a parasitic fungal colony.
A limited palette experiment.

A russian city backdrop. From LISA RED.

A russian city backdrop. From LISA RED.

The same city, now in ruins decades later. From LISA RED.

The same city, now in ruins decades later. From LISA RED.

A truly foul toilet in a dilapidated bunker. A LISA RED asset.

A truly foul toilet in a dilapidated bunker. A LISA RED asset.